Virtual Reality sitting training may be provided to improve ability in sitting in people with SCI.
| Virtual reality sitting training (v no intervention) on ability to sit in people with SCI | |||||||
|---|---|---|---|---|---|---|---|
| P | People with SCI | Evidence recommendation Weak for (95%) | Weak evidence recommendation FOR Virtual Reality sitting training may be provided to improve ability in sitting in people with SCI. |
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| I | Virtual reality (VR) sitting training | ||||||
| C | No intervention | Consensus-based opinion statement No opinion statements |
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| O | Ability to sit | ||||||
| SUMMARY | 1 RCT (see reference) | Mean difference (95% CI): Seated reach in mm 63 (38 to 89) Favours VR sitting training |
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| GRADE Very low certainty ⨁◯◯◯ | Risk of bias Serious | Inconsistency Serious | Imprecision Serious | Indirectness Serious | Publication bias Serious |
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| VIRTUAL REALITY SITTING TRAINING FOR FUNCTIONAL ABILITY TO SIT: GRADE Evidence to Decision | ||||||
|---|---|---|---|---|---|---|
| PROBLEM | No | Probably no | Probably yes | Yes | Don't know | |
| DESIRABLE EFFECTS | Trivial | Small | Moderate | Large | Don't know | |
| UNDESIRABLE EFFECTS | Large | Moderate | Small | Trivial | Don't know | |
| CERTAINTY OF EVIDENCE | Very low | Low | Moderate | High | No included studies | |
| HOW MUCH PEOPLE VALUE THE MAIN OUTCOME | Important uncertainty or variability | Possibly important uncertainty or variability | Probably no important uncertainty or variability | No important uncertainty or variability | ||
| BALANCE OF EFFECTS | Favours the Control | Probably favours the Control | Does not favour either the intervention (I) or the comparison (C) | Probably favours the I | Favours the I | Don't know |
| RESOURCES REQUIRED | Large costs | Moderate costs | Negligible costs and savings | Moderate savings | Large savings | Don't know |
| CERTAINTY OF EVIDENCE OF REQUIRED RESOURCES | Very low | Low | Moderate | High | No included studies | |
| COST EFFECTIVENESS | Favours the comparison | Probably favours the comparison | Does not favour either the intervention or the comparison | Probably favours the intervention | Favours the intervention | No included studies |
| EQUITY | Reduced | Probably reduced | Probably no impact | Probably increased | Increased | Don't know |
| ACCEPTABILITY | No | Probably no | Probably yes | Yes | Don't know | |
| FEASIBILITY | No | Probably no | Probably yes | Yes | Don't know | |
| VIRTUAL REALITY SITTING TRAINING FOR ABILITY TO SIT: Randomised Controlled Trial Details | ||||||
|---|---|---|---|---|---|---|
| STUDY | COMPARISON | DOSAGE/DETAILS | PARTICIPANTS | N (Rx/C) | OUTCOME | ROB 2 PEDRo |
| TAK 2015 | Game based virtual reality sitting training (plus usual care) V Usual care | 6 weeks, 30 minutes ×3 sessions per week of Nintendo Wii- based VR balance training | AIS A or B SCI (cervical and thoracic) | 13/13 | Modified functional reach test (front) | Some concerns of Risk of Bias PEDro = 7/10 |
The Australian and NZ SCI Physiotherapy guideline committee recommends virtual reality sitting training to improve sitting in people with SCI. This is an evidence recommendation supported by the results of one randomised controlled trial. The guideline states:
Virtual Reality sitting training may be provided to improve ability in sitting in people with SCI.
This recommendation was formed by considering the results of one randomised controlled trials alongside other factors. The trial results indicate that virtual reality sitting training is better than no virtual reality sitting training to improve sitting. The other factors that were considered were benefits and harms, values and preferences, resource use, equity, accessibility, and feasibility.
This is an evidence-based recommendation. Evidence-based recommendations are more robust than consensus-based opinion statements. They can be strong or weak. This is a weak evidence-based recommendation which means the guideline panel is confident that they can probably recommend Virtual Reality sitting training to improve ability in sitting in people with SCI based on evidence.
To learn more about this recommendation go to the research summary.
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Tak S, Choi W and Lee S. Game-based virtual reality training improves sitting balance after spinal cord injury: a single-blinded, randomized controlled trial. Medical Science Technology 2015 Jun 26;56:53-59.